I design products that teach, engage, and scale.

15+ years building educational games, interactive learning experiences, and physical products — from Unity prototypes to managing a 3D print farm. I work across the full design stack and help bring dreams into reality.

Educational Game Design

  • Directed a multidisciplinary team through five shipped titles
  • Owned concept, UX, animation pipeline, and UI architecture
  • Built a Blender-to-Unity character pipeline from scratch
  • Drove the decision-making process through prototyping and mock-ups

Instructional Design

  • 200+ interactive modules across the K–12 curriculum
  • Translated raw SME scripts into lessons students actually engage with
  • Custom illustration and interaction design when stock content fails
  • Design and research, done together, not in sequence

Physical Product Design

  • Founded and grew a small business to 3,000+ sales, 4.9-star rating
  • Scaled a fleet of FDM printers without scaling the defects
  • Design, manufacturing, fleet maintenance, and storefront — all owned end to end
  • Parametric Blender system: one model, dozens of products